Top 10k strings from 16-48 Magazine - Issue 06 (1984)(16-48 Tape Magazine).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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  10 ,"Interface",83
   8 ,"Melbourne Ho",83
   8 ,"Century",83
   6 RUN THE TAPE
   6 ;"LIVES::";L$(
   5 x*c2+ln-c2,y*c2+col-c4;
   5 >ffg," ",4
   5 ,"Melbourne Ho",84
   5 ,"McGraw-Hill",83
   5 ((prog+474
   4 B.C.THORNE APRIL 1983*S\
   4 @@@@@@@@@@@@
   4 @@@@@@@@@@@
   4 @@@@@@@@@@
   4 16/48 script
   4 ,"Sunshine",83
   4 ,"Shiva",83
   4 ,"Granada",83
   4  16/48 Magazine Ltd.   *6\$:
   4                        
   3 z$="10020203RUN THE TAPE":
   3 z$="09020203STOP THE TAPE":
   3 play again
   3 ^ffg," ",4
   3 Magnetic Magazines Ltd.*6\$:
   3 LET THE TAPE RUN
   3 ;"  TWEAK A BUTTON TO CONTINUE!   ":
   3 ;"                                ":
   3 ,"Prentice-Hall",83
   3 ,"Interface",82
   3 ,"Granada",84
   3 ,"Granada",82
   3 ,"Foulsham",83
   3 ,"Energy Consultancy",83
   3 ,"Duckworth",84
   3 ,"Collins",83
   2 z$="08020203STOP THE TAPE":
   2 z$="00010203USING THE REMS":
   2 xo*c2+ln-c2,yo*c2+col-c4;
   2 x*c2+ln-c2+
   2 t$(xi,yi)="0"
   2 n,o;"                                ":
   2 STOP THE TAPE
   2 RETURN TO MAIN MENU"
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@@
   2 @@@@@@@@@@@@@
   2 @****************
   2 ;"PRESS ANY KEY"
   2 ;" to quit)."
   2 ;"             ":
   2 ;"                                "
   2 0000@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
   2 ,"Virgin Bks",83
   2 ,"Shiva",82
   2 ,"S.Browne",83
   2 ,"Nat.Ext.Coll",83
   2 ,"Hewson Consultants",83
   2 ,"Fontana",83
   2 ,"Century",84
   2 ,"Babani",83
   2 ,"Addison-Wesley",83
   2 (xo-x),y*c2+col-c4+
   2 ((prog+168
   2 ''"Steer :"''"      5 for left "''"      8 for right"
   2 ''"O.K, ";n$(p)'"You drive now"
   2 "8",i;"Press a key for Help;"'':
   2  to read again.";
   2  1983 16/48 Magazine Ltd*S\
   2                                 
   1 ~ffg,"907563 24 4",1
   1 ~ffg,"86161 111 X",1
   1 ~ffg,"201 14638 X",1
   1 ~ffg,"07 084729 0",4
   1 ~ffg,"00 197464 5",4
   1 ~"~)~0~5~8~
   1 {;|H|_|m|x|
   1 z,o;"Food Left::";400
   1 z$="ll130201AND ":
   1 z$="ll020302GREEN MEN":
   1 z$="ll000402DUNGEONS":
   1 z$="18010202THEN READ ON....":
   1 z$="16000302Q  QUIT":
   1 z$="15070103The Long Way Home":
   1 z$="15020203M to move on.":
   1 z$="15000102into efficent Z80 machine code?":
   1 z$="14010102KEEP HAVING TO START AGAIN??":
   1 z$="130003024  SCRIPT":
   1 z$="130001023. Can you translate such ideas":
   1 z$="12020203RUN THE TAPE":
   1 z$="11010102CAN'T FIND THAT TRANS-MAT?":
   1 z$="10030203RUN THE TAPE":
   1 z$="10020203STOP THE TAPE":
   1 z$="10020203A to go again,":
   1 z$="100003023  SOUNDS":
   1 z$="10000102and intrigue?":
   1 z$="08020203RUN THE TAPE":
   1 z$="08010102STUCK IN A SPACESHIP?":
   1 z$="08000102of creating worlds of mystery":
   1 z$="07190808.":
   1 z$="07090102PIXEL SCROLLING":
   1 z$="070003022":
   1 z$="06120102WINDOW":
   1 z$="06120102FREEHAND":
   1 z$="06090102SCREEN STORE":
   1 z$="06090102PAINT/UNPAINT":
   1 z$="06090102MAGNIFICATION":
   1 z$="06040202CONCLUSIONS":
   1 z$="06040202COMPETITION":
   1 z$="060001022. Do you possess a mind capable":
   1 z$="05020203STOP THE TAPE":
   1 z$="04cchh03"+n$:
   1 z$="04090102ATTRIBUTE SCROLLING":
   1 z$="04060302REVIEW":
   1 z$="04030304"+
   1 z$="04020202LEFT  or  RIGHT":
   1 z$="040003021":
   1 z$="03010502SCRIPT":
   1 z$="03000102own adventure games?":
   1 z$="02130201OR":
   1 z$="02040203CONCLUSION":
   1 z$="01090202BIGPRINT":
   1 z$="01020403GRAFPAD":
   1 z$="010003020":
   1 z$="010001021.Would you like to write your":
   1 z$="00140201OF":
   1 z$="00070202WELL DONE":
   1 z$="00030302SCROLLING":
   1 z$="00020305EDITORIAL":
   1 z$="00011015REM":
   1 z$="00010505SOUNDS":
   1 z$="00010503ESCAPE":
   1 z$="00010502SCRIPT":
   1 z$="0000060516 48":
   1 z$="00000403BIGPRINT":
   1 z$="00000203COLOUR SCROLLING":
   1 z!z1z>zUzkz
   1 you to do this and ask for only a credit within the game, which is a very reasonable request
   1 you should know how to solve
   1 y=64*the number of thirds to be      scrolled.                  
   1 xn*c2+ln-c2,yn*c2+col-c4;
   1 xi*c2+ln-c2,yi*c2+col-c4;
   1 within the adventure.
   1 while writing a simple adventurebased on school life. The end
   1 wait for key and scroll attributes
   1 used to fill rest of author line with inversespaces
   1 to be made up of 3 parts:
   1 through the construction of a
   1 this statement will scroll up byone row the attributes of the   top n lines and then put a new  colour into the nth line.
   1 thenumber of records we can fit on the screen
   1 the options on the main menu.
   1 the great wizard Osyth, whose
   1 the data in the database to
   1 the Quill's structure, for the
   1 that it will be compatable with existing copies of the Quill
   1 text-adventures without any
   1 t$="Two screens can be temporarily<stored in memory. It is wise to<use this facility before using<the paint option.":
   1 t$="The Grafpad is a peripheral<device which plugs directly<into the expansion port of the<Spectrum. It is comprised of a<graphics tablet with stylus<and a very versatile screen<editing program written by<Jon Ritman.":
   1 t$="The GRAFPAD could be used to<to produce graphics of any<sort, but we have followed this<review with 2 examples of the<sort of picture which can be<extremely difficult without it.< <Grafpad costs `125 + VAT<from<British Micro<Unit Q2<Penfold Works<Imperial Way<Watford WD2 4YY " 
   1 t$="Last month I praised Melbourne<Draw as the only graphic<utility worth the consideration<of the serious Spectrum<doodler. However, this position<now has a very powerful<contender with the arrival of<British Micro's Grafpad!":
   1 t$="British Micro's Grafpad is,<and probably always will be,<the ultimate tool for graphic<design on the Spectrum. Its<graphic potential is limited<by the resolution of the<Spectrums screen and the<user's imagination. My only<criticism is the use of<perspex for the drawing<surface as it is easily<scratched with the stylus.":
   1 t$="< < Any point within a magnified<area can be moved to the<centre of the screen (If only<A to Z maps could have this<facility) using the stylus.":
   1 t$=" This must be the fastest<paint routine ever to be<written for the Spectrum,<being able to fill the whole<screen with ink in less than<half a second. Unpaint is<as paint but resets ink to<paper.":
   1 t$=" The tablet is made of black<plastic and measures< 36cm. by 25cm. by 4.7cm.<and weighs 1Kg. The actual<drawing area is a useful<19.9cm by 25.5cm. This is<protected by a removable<Perspex sheet that can be used<to hold original art-work in<place when tracing." :
   1 t$=" The stylus plugs into the<side of the tablet via a cable<and resembles a fat ballpoint<pen. The aluminium tip tapers<to a fine point and activates<a micro switch when depressed.<It is this action that signals<the Grafpad to scan for the<stylus's position, which it<finds by measuring capacitance<between the stylus and a grid<lying under the drawing area.":
   1 t$=" The movements of the stylus<over the pad are reproduced on<the screen. This mode is used<to set, reset and invert<pixels. It can also address the<attribute file allowing colour<to be quickly ~brushed~ onto<the design. As with all the<facilities freehand is very<fast, allowing you to sketch<at a surprising rate while the<Grafpad accurately records your<movements.":
   1 t$=" Routines for drawing<triangles, rectangles and<circles,and several types of<lines are also included. These<shapes and lines are first<displayed on the screen with<flickering lines which can be<manipulated in real time with<the sylus. When the desired<dimensions are reached the<shape is fixed by pressing<ENTER.":
   1 t$=" I simply do not have enough<bytes to give a full account<of the graphic facilities<available with the Grafpad.<However, here is a summary of<some of the most powerful and<interesting.":
   1 t$=" A Window is an area of the<screen which can be defined<with the stylus on the pad.<Once defined, the area within a<window can be manipulated<without affecting the rest of<the screen. Eg. scrolling the<contents of a window, inverting<a window left to right upside<down etc. Windows can also be<stored and later reproduced<anywhere on the screen as<often as you wish":
   1 t$(xo,yo)="0"
   1 t$(x+m,y+n)="0"
   1 t$(x+m+j,y+n+k):
   1 t$(c10,c10):
   1 string input so we can use same escape key (q) as before
   1 stone.  But its only release cancome through me, Sanec son of
   1 stolen by the evil sorcerer
   1 sorcerer  }
   1 sorcerer  X
   1 so we know how many lettersof each field we need to comparewith
   1 small=9800
   1 small, six location, adventure. Part two is a comprehensive
   1 simply a matter of entering the data into the relevant section
   1 set output to screen or printer
   1 set key-board beep
   1 set default value   for subject ref no
   1 seeking safety in its ancient
   1 scrolls and orb of power were
   1 scroll right
   1 scroll left
   1 schools, allowing students to
   1 s(p)=s(p)+500
   1 s(p)=s(p)+1
   1 s$="                               ":
   1 result could also be used as a
   1 rem       
   1 reference guide which gives a
   1 race      
   1 quillrev  
   1 put trailing zero back on     price where necessary
   1 put author  in temp storage in case we need it again
   1 programming skills needed at
   1 problem of creating devious
   1 point to new script
   1 point back to ROM script
   1 pictures  .
   1 paper-see p116 of the manual)"'"
   1 paper first:
   1 p$="having been written for and by precocious eight- year- olds in  that they consist almost entirely of extremely puerile games. "
   1 p$="found them,sadly,wanting. All of them (and especially the ones  that are 'Sinclair- specific'),  give the distinct impression of"
   1 p$="Your Adventure,though enjoyable,suffers from shortage of memory (and uneconomical writing!),which brings me to my last point...  "
   1 p$="Thinks "" If that  doesn't provoke an interchange of opinions then nothing will!""."
   1 p$="There are many more 48k machines around-it is my contention thatanyone who buys a machine with 16k (or less)is not serious "
   1 p$="The rest of your magazine is of a very high standard."
   1 p$="The puzzle was easy,but great fun- more please!"
   1 p$="P.S. How about a Word Processor using ''PRINT64''?"
   1 p$="May I offer my services asa reviewer?- I am 'into' adventures.":
   1 p$="Matlock":
   1 p$="I tried a magazineon tape- more of the same but with the added boredom of endless reviews of 'professional'(ha!) games. "
   1 p$="I have no regrets,apart from the difference in price.":
   1 p$="I had not discovered '16/48' so I bought,   with misgivings (and some money), issue 4. Here,briefly,are my  impressions of it."
   1 p$="I found 'Your S******m'- it is  very good but the best piece  (as it turned out) was a literate letter from '16/48'."
   1 p$="Ever hopeful,I still      browse in the bookshops,though less frequently than of yore.    I recently struck gold- Twice!!!"
   1 p$="Derbyshire               Dear Editor,":
   1 p$="Dare I suggest that you stop the painful constriction of making every item 16k compatible-please include the odd 48k- only item."
   1 p$="Balance of contents and (near) absence of games reviews is      extremely pleasing.But if you allow your readers to persuade"
   1 p$="At least one doesn't have to type in "" Piranha"" to find that    it's yet another etc....  But---    PRINT64 is worth `5."
   1 p$="Assembler review--I have Picturesque's and agree with what you  said about it.I wanted Devpac-I couldn't find it locally but  "
   1 p$="20 February 1984":
   1 p$="1122334455667722744":
   1 p$="'Where',I asked myself,'are the adult magazines?'.              ('Playbirds' doesn't print computer programs!)"
   1 p$=" youto publish games reviews then please be different and make the  reviews honest- there is some awful rubbish on the market, "
   1 p$=" but  all the reviews Iv'e read enthuse about every game- are they    afraid of losing advertising revenue?  "
   1 p$=" aboutcomputing but is probably an arcade game freak- there are plentyof magazines around for these people already.  "
   1 p$=" Pontoonis notable for it's unusual spelling of "" finish "" in a REM.    But--  the graphics generator is worth `5."
   1 p$="  The pick of a poor bunch- ('Your C******r')- has the occasional good listing but oh! the spelling mistakes and atrocious grammar"
   1 p$="  Finally,thankyou for a value- for- money magazine.                       Yours etc.,        Alan Pywell"
   1 p$="             I have used Sinclair computers for three years and during that time have tried almost every magazine available and "
   1 only one digit accepted
   1 one letter eg N,S,E,W,U,D."
   1 of the database selected from
   1 o333,"907792 07 3",1
   1 o,o;"  SCORE::";SC;"  "
   1 o,o;"        PRESS ANY KEY           "
   1 not contain the Quill's editor, you could give copies to
   1 non-working simulation of the
   1 n,k;"PRESS KEY 'a'":
   1 n,k;"PRESS A KEY":
   1 more ~adventurous~.":
   1 more information on this is
   1 more detailed explanation of 
   1 monkey noise
   1 monkey    
   1 menu display
   1 memory and can be considered
   1 may as well use simple code for  most frequently used ref source,then if whole file is checked   against later ed of BBIP, only  variable db at start of program need be changed
   1 margo     
   1 mapping  the school building
   1 make sure that search string is never LONGER   than field examined
   1 m*c2+ln,n;
   1 m*c2+ln,col-c2;
   1 m*c2+ln+c1,col-c2;" "
   1 m$="~Avast behind, the<Captain's late.~< <Go to the Captain's cabin<LOOK BEHIND THE SLATE":
   1 m$="| | | | | | | | | | | | | | |< < If you had problems reloading<unfinished games that you had<previously saved, the reason<is that a BUG crept in to the<program...":
   1 m$="You started the game wearing<a spacesuit, You have run<out of air<TAKE OFF SPACESUIT":
   1 m$="This is complicated...<There are two stones lying at<the end of corridors<on this floor.<Take them down to the level<below and put them in the <eye hollows of the tiger<statue.<This removes the obstruction":
   1 m$="The robot has come from the<spaceship to help you<TELL THE ROBOT TO CUT <THE HAWSER":
   1 m$="Many of you have apparently<been keeping your spectrums<(spectra?) up late at night<trying to find those TRANS-MAT<units from our serialised<adventure game":
   1 m$="Line 9998 SHOULD have been ; <9998 SAVE ""advent"" LINE BEG<:PRINT ""Rewind & Play"":VERIFY""""< <...The bug was corrected in":
   1 m$="Keep going WEST<You will always end up<in the room full of boxes":
   1 m$="Just teasing.<You will have to wait<another month for help.":
   1 m$="In the large store room;<SAY TO MAN ~HELLO~<TAKE SPACESUIT<(Spacesuit should be spelt as<one word.)":
   1 m$="In the Captain's cabin<EXAMINE TABLE<TAKE ALL":
   1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.":
   1 m$="If you are unarmed<keep typing<~KILL ROBOT~< <You can find arms if you keep<going WEST from the reception<room.":
   1 m$="HOLD BREATH<before going through the mist":
   1 m$="Go to the LOUNGE<EXAMINE PICTURE<PRESS BUTTON<GO WEST":
   1 m$="Gilsoft have plans to release asoftware package that will
   1 m$="From the corridor with blood<on the floor<UP<WEST<KILL ROBOT!<TAKE DIAMONDS":
   1 m$="For help press;":
   1 m$="EXAMINE SAND<TAKE HORN<BLOW HORN":
   1 m$="Don't worry,help is at hand.":
   1 m$="<Chapter 3 (PYRAMID). Sorry for<making some of your late<nights even later.":
   1 m$=" With a well planned adventure,the Quill and a little thought
   1 m$=" To translate this information from paper to machine code is
   1 m$=" The best way to write an
   1 m$=" The Quill's manual is divided
   1 m$=" If you answered;
   1 m$=" I believe the Quill could also be a useful teaching aid in
   1 m$="  THE QUILL. 48K
   1 m$="                                          Hello All!!                                             Bored yet or would you like     some more of this @#!?`*&%      Press any key to suffer more    & remove your right shoe \\ "
   1 m$(me)="\"
   1 locations are connected.
   1 line 10 looks up 'prog' (see p 174 in the manual).
   1 leave essential program.
   1 l,c;t$(f):
   1 kong      
   1 jump over alphabetic routine  if all records are required
   1 jon       
   1 jjj       yyy       
   1 it. So what do you do with it?
   1 is author same as last record?
   1 into two parts, the first part  gives you practical experience
   1 insert, delete or amend
   1 information relevant to the
   1 information in the data base.
   1 independently, allowing you to
   1 if we've passed point inalphabet that we need, no point in searching further
   1 i,o;"                                ":
   1 how easy and friendly the Quill is to use.":
   1 hence or the forces of evil willdestroy the orb and loose the
   1 grafrev   
   1 give you one. However be warned,this adventure was written by
   1 give you a good impression of
   1 general description
   1 fun introduction for the new
   1 fulfil to over come them.":
   1 friends or, if you believe that you have just created an
   1 ffg,"946008 03 5",1
   1 ffg,"907892 03 5",1
   1 ffg,"907563 22 8",1
   1 ffg,"907563 17 1",1
   1 ffg,"7131 3501 8",1
   1 ffg,"7126 0332 8",1
   1 ffg,"7126 0264 X",1
   1 ffg,"7126 0206 2",1
   1 ffg,"7126 0152 X",1
   1 ffg,"572 01233 0",1
   1 ffg,"566 03481 6",1
   1 ffg,"330 28260 3",1
   1 ffg,"273 02029 3",1
   1 execute your adventure.":
   1 example, could take the form of
   1 escape    +
   1 else u isnow the subject ref no
   1 efficient machine code
   1 develop map making and
   1 d;e?eReqexe}e
   1 d'd.d5d>dJdVd]dddkdrd~d
   1 crazy     
   1 concentrate solely on the
   1 computers.":
   1 complete the writing of the
   1 communication skills. This,for
   1 cedric    
   1 c2;"A B C D E F G H"
   1 c20,c2;z$(
   1 c20,c2;"It was nice playing with you"
   1 c20,c1;z$(
   1 c1;l;" trees were cut down"
   1 c1;"You eluded the hunter"
   1 c1;"You cannot jump to ";x$(
   1 c1;"You are destroying the forest"
   1 c1;"YOU HAVE BEEN TRAPPED":
   1 c1;"There is no tree at ";x$(
   1 c1;"START THE TAPE":
   1 c1;"It took you only ";l;" tree";"s"
   1 c1;"I am thinking ........."
   1 c1;"Do you want to play again?(Y/N)"
   1 c1;"  YOU CAUGHT THE MONKEY  ":
   1 c1;"  STOP  STOP  STOP  STOP  ":
   1 c1;"  #### THE MONKEY PUZZLE ####  ":
   1 c1;"      CONGRATULATIONS      ":
   1 c10,c4;"Press 
   1 c. An Interpreter which uses
   1 by leading you step by step
   1 books     
   1 before the new moon, three days
   1 available at present, except
   1 as file is in alphabeticorder, we can cut down search-  time for author
   1 anything match? Otherwise just goto next READ
   1 another screenfull,unless hardcopy, in which case  carry on printing
   1 and the conditions they must
   1 and sold separately.":
   1 allows you to list, lprint, 
   1 allow you to add graphics to
   1 all, and therefore allow you to
   1 after breaking from   this program."
   1 adventures to baffle and
   1 adventurer will have to tackle
   1 adventure.
   1 adventure which can be saved
   1 adventure programming becomes
   1 adventure is to plan it out on
   1 adventure classic you could evenpublish it. Gilsoft will allow
   1 adventure at a later time.
   1 a$,t$,s,p$,y,p,i$,b,d:
   1 ^ffg,"9507658 2 1",4
   1 ^ffg,"946408 19 X",1
   1 ^ffg,"946408 17 3",1
   1 ^ffg,"907563 19 8",1
   1 ^ffg,"905104 64 1",4
   1 ^ffg,"86318 031 0",2
   1 ^ffg,"86318 026 4",2
   1 ^ffg,"86161 131 4",4
   1 ^ffg,"86161 129 2",2
   1 ^ffg,"86161 128 4",4
   1 ^ffg,"86161 112 8",1
   1 ^ffg,"86161 110 1",1
   1 ^ffg,"86161 109 8",1
   1 ^ffg,"7156 1819 9",2
   1 ^ffg,"7156 1796 6",1
   1 ^ffg,"7156 1704 4",1
   1 ^ffg,"7156 1700 1",1
   1 ^ffg,"408 01323 0",1
   1 ^ffg,"246 12278 1",2
   1 ^ffg,"246 12192 0",2
   1 ^ffg,"13 634766 5",1
   1 ^ffg,"07 084719 3",4
   1 ^ffg,"07 084707 X",4
   1 ^ffg,"07 084705 3",4
   1 ^ffg,"07 084704 5",4
   1 ^ffg,"07 084702 9",4
   1 ^ffg," ",2
   1 ]]%&%%%%_%%%_%%_&&&&&%%%%&%
   1 ]MAGNETIC MAGAZINES 83:H\
   1 ] RETURN TO BASIC":
   1 [334,"8306 0608 4",1
   1 You can erase unwanted lines    DOWNWARDS. I.e. you can erase   line 4 to save memory, but you  cannot erase a line below the   ones you wish to use as this    would move the code of the      higher lines into an unknown    position."
   1 Vygor. I must recover these
   1 Tree limit reached
   1 Too many trees
   1 Tim Gillbert, and it isn't 
   1 Then the Quill could be your
   1 TO#  16/48 Mag.#  W4 4PH##FROM :##Bob Evans,##New Milton,#Hampshire.##Dear Ed.,#        Great Mag-##        Bought 1 - Subbed 12##        Can't wait next issue!#Herewith#  Two tips#  One Game.$If viewers/readers have had #problems with SPECTRUM skipping#over programme line##     PAUSE 0 ...## (This sometimes happens after#     much key pressing!)##   Then try :-#     PAUSE 10 :PAUSE 0##  to solve the problem.##ALSO#    Use RANDOMISE USR 3582 ##    To Scroll one line.#    Or in a loop..$Now for the Game!##This is a car racing game for #Two Players.#Although written in slow old# BASIC,the track can be set #to make a quite difficult game.##If you do not require the LETTER#Then erase lines 2000 onwards#and   SAVE "name": Line 1.###Here's to the mag-#and continued high standards.##        Bob Evans.###     Please press any keyY
   1 T$=" The magnification routine is<instant and will magnify any<section of your picture up to<eight times, which makes a full< stop look like this   .":
   1 T$(xn,yn)="0":
   1 Side2-Main&Dungeons&GreenMen
   1 Side1-Main
   1 Show the monkey
   1 Setup constants
   1 Set difficulty
   1 Select next tree
   1 Screen header
   1 Satanic hordes upon this Earth."
   1 STOP THE TAPE AND BREAKif you want this program,
   1 STOP THE TAPE (please!)
   1 STARTING NOW!
   1 SP=SP-.001
   1 SP=SP-.0005
   1 RETURN TO MAIN MENU
   1 REM       
   1 RANDOMIZE USR (prog+154)
   1 Quit program
   1 Quills main Menu which should
   1 Quill adventures. However no
   1 Quill Review
   1 Q,W+N;" ":
   1 Put ref sources into string    array so they can be referred toby number
   1 Press any key to scroll one line
   1 Press ENTER to continue reading.
   1 Plan the problems that the
   1 PRESS ANY KEY
   1 PLAY AGAIN???
   1 PIXEL SCROLLING
   1 On the next screen is a
   1 Nffg,"7126 0260 7",1
   1 Nffg," ",4
   1 N;"GRRR!! "
   1 Move monkey
   1 Monkey jumps
   1 Monkey cannot move
   1 Mike Barrett,
   1 Make a map that shows how the
   1 MAGNETIC MAGAZINES :
   1 M$="The Quill uses about 7K of
   1 M$="SWITCH ON THE TORCH":
   1 M$="FEED THE BREAD TO THE RATS":
   1 M$="Before you can climb<the ladder, you must<DROP EVERYTHING<(so that you are not too heavy<for the ladder)":
   1 M$="As you planned the adventure
   1 London W4 4PH
   1 List the locations and objects
   1 LOAD """" CODE"'"(prog+730)
   1 LINE 10 is very important as it looks up the position of the    program and allows all the callsto find the correct addresses   even if a microdrive is used.   (opening channels moves the      start of any basic program.)"
   1 LET THE TAPE RUN to load "race"
   1 L$="%%%%%%[][][]&%_%&%_
   1 Instructions
   1 Initialize
   1 HUMANITIES
   1 H$="Nobody"
   1 Grafpad Review
   1 GOSUB 9800 or 9810 to           change script.
   1 GET SCROLL, GO NORTH, UP.
   1 G ""booklist"""
   1 First Year on the layout of the school building and,of course,
   1 Find best tree
   1 F ""race""
   1 Entry point
   1 ERASE lines 12 & 9998 to
   1 E.G x=64,y=196 for whole screen.
   1 Display forest
   1 Directions can be shortened to
   1 Data read is-           a$ - author ("*" if same as          last entry)                t$ - title                      s  - subject code no.           p$ - publisher                  y  - last 2 digits of year      p  - price                      i$ - Int Standard Book No.      b  - bibliog source code no.    d  - date of bibliog.          
   1 D ""pictures""
   1 Create a dictionary of the wordsneeded to complete the
   1 Check for tree
   1 CRAZY KONG
   1 C ""grafrev""
   1 Better than describing a Quill adventure we decided we would
   1 B ""monkey""
   1 ATTRIBUTE SCROLLING
   1 A$="                             ":
   1 A$(N)=" ":
   1 A ""16/48D&G""
   1 >ffg,"946408 07 6",1
   1 >ffg,"946408 00 9",1
   1 >ffg,"946195 14 5",4
   1 >ffg,"946195 13 7",1
   1 >ffg,"946195 00 5",1
   1 >ffg,"907211 02 X",4
   1 >ffg,"906812 35 6",1
   1 >ffg,"906812 24 0",1
   1 >ffg,"906812 23 2",1
   1 >ffg,"86161 127 6",1
   1 >ffg,"86161 115 2",1
   1 >ffg,"86082 399 7",1
   1 >ffg,"86082 394 6",1
   1 >ffg,"85312 700 X",4
   1 >ffg,"7447 0005 1",1
   1 >ffg,"7447 0002 7",1
   1 >ffg,"7126 0267 4",4
   1 >ffg,"7126 0263 1",2
   1 >ffg,"7126 0262 3",1
   1 >ffg,"572 01211 X",1
   1 >ffg,"246 12233 1",1
   1 >ffg,"246 12082 7",1
   1 >ffg,"246 12047 9",1
   1 >ffg,"246 12025 8",1
   1 >ffg,"246 12018 5",1
   1 >ffg,"14 007803 7",1
   1 >ffg,"13 985028 7",1
   1 >fff,"907907 03 2",1
   1 ;"unless using a number.";
   1 ;"suffice. (";
   1 ;"may suffice. (";
   1 ;"had worked,this prog would be   better laid out!!               "  
   1 ;"followed by lower case,";
   1 ;"You're getting one anyway"
   1 ;"You are trying to build a bridgefrom your enemy's land to yours so your men can later escape    from him.                       Unfortunately he has spotted    you and sent a green force-fieldacross your bridge to stop you. You have to answer tables that  are near the top of the screen  as fast as you can to add bricksto your bridge.If the force-fie-ld is faster than you it will   fall off the bridge and block   you.See how many bridges you canbuild before this happens...BUT the force-field moves faster on each new bridge!"
   1 ;"YOU HAVE TODAYS HIGHEST SCORE!!!":
   1 ;"YOU HAVE BUILT ";l-1
   1 ;"Which tree? ";
   1 ;"We want an educational program  in one of two categories,"''"     
   1 ;"WELL DONE YOU GOT THE HIGH SCORE":
   1 ;"WARNING:-";
   1 ;"WAIT PLEASE"
   1 ;"UPPER CASE for surnames.";
   1 ;"To scroll the ink one pixel to  the"
   1 ;"To Play another game with "''"THE SAME TRACK"'"     Press ";
   1 ;"Title? ";
   1 ;"Title";:
   1 ;"This script is stored in line 4.Starting at prog+730."
   1 ;"This month's educational programcomes in the form of a simple   game by 11 yr old Simon Rigden. "'"We include it, not because Simonis 11, but because it is a good example of how a simple idea canmake an effective program. We   have injected bigprint and"'"economised the key reading"'"routine but otherwise it is all Simon's work."''"Education is also the subject ofour.........":
   1 ;"This is a demanding competition,but the prizes are a little out of the ordinary. Have a look at the monitor on the front cover. (What do you mean? You threw it away?)"''"We look forward to your entry."
   1 ;"The track stays straight unless:"''"Press  5  to move it left"'"Press  8  to move it right"
   1 ;"The format for each entry is:",:
   1 ;"The first few letters";
   1 ;"The first few letters may";
   1 ;"The Long Way Home: Chapter 1"''"   Chapter 2; The Ship"''"   Chapter 3; Pyramid"''"   This months adventure"''"   I don't want to know any more":
   1 ;"TOTAL TIME = ";
   1 ;"THE SHIP":
   1 ;"TAPE 06     MAY 84     SIDE 1"
   1 ;"Subject";:
   1 ;"Subject ?  (ENTER a number or 
   1 ;"Sources of reference:",:
   1 ;"STOP THE TAPE";
   1 ;"STOP THE TAPE"
   1 ;"STATEMENTS REVEALED!":
   1 ;"SIDE 2 LOADING"
   1 ;"SIDE 1 LOADING"
   1 ;"RANDOMIZE USR (prog+";a;")":
   1 ;"RADON is in fact just one of theisotopes of EMANATION so the    entry was strictly correct."'"However, I have included an editbelow for those who might preferthe better known name."'"So, to edit ""elements"" load and then BREAK and enter these      statements as direct commands;-"
   1 ;"Press any key to find out"
   1 ;"Press another key!"
   1 ;"PYRAMID":
   1 ;"PRESS ANY KEY";
   1 ;"PRESS ANY KEY TO START"
   1 ;"PRESS A KEY"
   1 ;"PRESS A KEY (
   1 ;"POKE prog+213,x POKE prog+239,x"
   1 ;"PLEASE TO WAIT "
   1 ;"PLEASE PRESS WHATEVER YOU FANCY!":
   1 ;"PLEASE INPUT YOUR NAME"
   1 ;"PLEASE DONT FORGET TO SWITCH            OFF YOUR SET"
   1 ;"One more reference to the past. Astute readers may have noticed that this issue contains neitherthe space game nor the reviews  of educational programs referredto on last months back cover."''"There has been an explosion of  educational software recently   and we felt more time was neededto ensure a fair look at this   much expanded market."''"The space game is on its way. I hope we have not disappointed   too many readers.":
   1 ;"Old 16/48 hands will be familiarwith this routine from issue 2, but it is very useful and I am  sure that new readers will want to use it."''"The machine code is in line 0   and is called by the subroutine at line 9900." 
   1 ;"O.K. ";n$(t)'"You draw the Track"
   1 ;"Now that more and more of you   are discovering 16/48 we are    getting a lot of enquiries aboutthe availability of back issues."''"To save you writing, these are  available from this address for `3.00 per copy.":
   1 ;"Next month YAZ returns with D&G":
   1 ;"Lots of stuff to get through    this month."''"Several people wrote in to      point out errata in ""elements""  from issue 3."'"The first concerns the symbol   for ARGON. My book said A but   everyone else's says Ar. Shakes one's faith in reference books. There were ommissions of ""L""    from THALLIUM and BERYLLIUM."'"The final objection was to the  absence of RADON."
   1 ;"Lines 0,1,2,3 & 4 of this"'"program are REM statements"'"containing useful (but"'"unlistable!) machine code"'"routines."
   1 ;"Line 1 contains a routine calledby RANDOMIZE USR (prog+154)."'"
   1 ;"LIVES::0"
   1 ;"If you wish to use this program without having to erase all the unnecessary lines the next"'"program is just the bare bones  and a couple of REMs."''"When it has loaded you can      ignore it if you wish and ""race""will automatically load.":
   1 ;"If you wish to know how to use  each of these routines then the next menu will let you look at  each line one at a time."
   1 ;"Hit a key to load or stop tape."
   1 ;"HI- ";N$;" ";hi
   1 ;"Enter name player 2 > ";n$(2
   1 ;"Enter name player 1 > ";n$(1
   1 ;"Can you catch the monkey before"'"too many trees have been felled?Or can you elude the hunter for"'"long enough?"''
   1 ;"CHAPTER 1":
   1 ;"By Simon Rigden";#1
   1 ;"Author? ";
   1 ;"Any key would have done"
   1 ;"Another game? (y/n)"
   1 ;"All the old offers still hold.  Send letters, problems, or"'" ideas to "'" 
   1 ;"AVERAGE = ";
   1 ;"AUTHOR";:
   1 ;"AAAAH!":
   1 ;"(";b$(b);:
   1 ;"""sorcerer"""''"THE LONG WAY HOME makes way for this adventure by Tim Gilbert."''"This 100% machine code quest is not easy, but we hope that LWH  has given you some of the       necessary training."'"If you get really stuck you can wait for the help page in No 7.":
   1 ;"""race"""''"A letter and a game for two fromR F Evans.":
   1 ;"""quillrev"""''"Yaz reviews the QUILL.":
   1 ;"""pictures"""''"Two pictures drawn with the     grafpad. You can see one of themon the front cover.":
   1 ;"""monkey"""''"MONKEY PUZZLE is an original    game by Stefan Bartelski. You   can be the monkey or the hunter and the computer will be your   adversary.":
   1 ;"""kong"""''"This month's arcade type game byScott Grant and Arnaud Robin.":
   1 ;"""grafrev"""''"We review the British Micro     GRAFPAD and demonstrate some of the graphics that it can help   you to create.":
   1 ;"""escape"""''"An educational game from Simon  Rigden.":
   1 ;"""cedric"""''"A letter from Mike Barrett in a lighter vein.":
   1 ;"""booklist"""''"John Luby's comprehensive data  base to help you find the       Spectrum related book which you need. Apologies  to 16K owners  but this is a 48K only program.":
   1 ;"""REM"""''"A full explanation on how to useour set of 5 REM statements     which contain all the machine   code you need to scroll         attributes or pixels, make greatsounds, magnify printing or swapcharacter sets.":
   1 ;"""64letter"""''"A letter from Alan Pywell using our 64 characters per line printroutine from issue 4. If you    want to respond to Alan's letterwe look forward to hearing from you.":
   1 ;"""16/48EDIT"""''"The editorial is worth reading  for details of our competition.":
   1 ;"""16/48D&G"""''"OF DUNGEONS AND GREEN MEN is    taken over by BAZ to give you   some help for the first three   chapters of THE LONG WAY HOME.":
   1 ;" | | | | | | | | | | | | | | |":
   1 ;" to any category, and theprogram will stop."
   1 ;" on all categories tolist the entire file"'"Enter ";
   1 ;" bytes remaining)":
   1 ;" SUPER-DRIVE !  500 BONUS "
   1 ;" Place brain in gear!! "
   1 ;" BRIDGES"
   1 ;" 16/48      MAY  84    TAPE 06 "
   1 ;"  to  list  all  of acategory,  subject to limits setby the other categories."
   1 ;"  SCORE::";SC:
   1 ;"   BOOKLIST FOR ZX SPECTRUM",
   1 ;"    THE QUILL MAIN MENU
   1 ;"    GAME OVER    "
   1 ;"     PLAY AGAIN PRESS Y
   1 ;"       "
   1 ;"         RUN THE TAPE           ":
   1 ;"           RACE DUEL            "
   1 ;"            READY?":
   1 ;"             "
   1 ;"               "
   1 ;"                ":
   1 ;"                               ":
   1 ;"                                                         ":
   1 ;"                                                                Gimmic, a tantalising fun game  requiring finger dexterity and  mental agility,from CEDRIC.                                                                     ":
   1 ;"                                                                ":
   1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888F
   1 64print   B
   1 64letter  
   1 333,"86161 142 X",2
   1 333,"86161 116 0",1
   1 333,"7126 0073 6",1
   1 333,"333 35050 2",1
   1 333,"00 318706 3",4
   1 333,"00 318702 0",4
   1 23689)*32)-
   1 23635+256*
   1 2 vols)",5
   1 16/48TITLE
   1 16/48LOAD2
   1 16/48LOAD1
   1 16/48EDIT 
   1 16/48D&G  d 
   1 16/48 Magazine
   1 16/48 MAGAZINE Ltd.1983
   1 14)=""THALLIUM""
   1 14)=""BERYLLIUM"":LET a$(81,3
   1 128 if x=80,y must=64"
   1 10 Barley Mow Passage
   1 1. YES, 2. YES, 3. NO WAY!
   1 -I hope- entertain your victims.":
   1 ,o;"HIGH SCORE::";H;
   1 ,o;"BY ";H$
   1 ,o;"    ADVENTURE HELP FROM Baz.   "
   1 ,n;"Goodbye All! - CEDRIC"
   1 ,i;"Press 
   1 ,"Zomba Bks",84
   1 ,"Virgin",84
   1 ,"Virgin",83
   1 ,"V&H Comp Services",82
   1 ,"Timedata",82
   1 ,"Sunshine",84
   1 ,"Sunshine",82
   1 ,"Sigma",83
   1 ,"Sigma",82
   1 ,"S.Browne",82
   1 ,"Pitman",84
   1 ,"Pitman",83
   1 ,"Phipps Ass",82
   1 ,"Penguin",83
   1 ,"Newnes",83
   1 ,"Micro Pr",84
   1 ,"Micro Pr",83
   1 ,"Melbourne Ho",82
   1 ,"McGraw-Hill",84
   1 ,"Macmillan",83
   1 ,"Macmillan",82
   1 ,"Linsac",83
   1 ,"Horwood/Wiley",83
   1 ,"Gower",82
   1 ,"Glentop Pubns",83
   1 ,"Ginn",82
   1 ,"Foulsham/Tab",83
   1 ,"Foulsham",84
   1 ,"Educare",82
   1 ,"E. Arnold",83
   1 ,"Duckworth",83
   1 ,"Duckworth",82
   1 ,"Designed Pubns",83
   1 ,"D.Kindersley",84
   1 ,"D. Kindersley",84
   1 ,"Century",82
   1 ,"Cambridge U.P",83
   1 ,"Big Brother",84
   1 ,"Babani",82
   1 ,"Armada",83
   1 ,"AVC Software",82
   1 ,"9507302 8 9",1
   1 ,"946391 47 5",2
   1 ,"946369 01 1",1
   1 ,"946246 02 5",1
   1 ,"907563 28 7",1
   1 ,"907563 13 9",1
   1 ,"907350 08 9",1
   1 ,"907350 07 0",1
   1 ,"907350 06 2",1
   1 ,"907080 99 5",4
   1 ,"907080 84 7",1
   1 ,"906812 29 1",1
   1 ,"906812 27 5",1
   1 ,"905104 28 5",1
   1 ,"85934 103 8",1
   1 ,"85934 099 6",1
   1 ,"85934 094 5",1
   1 ,"7156 1789 3",1
   1 ,"7126 0424 3",4
   1 ,"7126 0410 3",4
   1 ,"7126 0380 8",2
   1 ,"7126 0351 9",2
   1 ,"602 22633 3",1
   1 ,"586 06104 5",1
   1 ,"572 01235 7",1
   1 ,"521 27777 9",1
   1 ,"333 34543 6",1
   1 ,"330 28265 4",1
   1 ,"273 02075 7",2
   1 ,"246 12259 5",2
   1 ,"246 12230 7",4
   1 ,"201 14667 3",1
   1 ,"00 692240 6",1
   1 ,"00 636744 5",1
   1 ,"00 636610 4",1
   1 ,"(author)",82
   1 )="No ref":
   1 )="Bkslr":
   1 )="0567887650"
   1 )="0456776540"
   1 )="0345665430"
   1 )="0234554320"
   1 )="0000000000"
   1 (yo-y);" "
   1 (yi-yo)>c1
   1 (yi-yo))>c4)
   1 (xi-xo)>c1
   1 (prog+1217
   1 'ne /ne"4nh
   1 '''"(Subjects are often a compromiseand sometimes conjectural)."
   1 ''"You  can  search  this  list  byauthor or title,  using only thefirst few letters of each.   Themore letters, the less chance ofconfusion.   You may also choosefrom a list of subjects by whichyou can search."
   1 ''"There is a rare species of"'"monkey hiding in the forest."'"It can only be caught by fellingthe tree in which it is hiding."'"However the noise of sawing"'"disturbs it and it may jump to"'"a neighbouring tree, if there isone."'"Of course there is a limit to"'"the number of trees which can"'"be felled."''
   1 ''"The further you drive the more  points you score!"'''"Completing the course earns a   BONUS of 500 POINTS" 
   1 ''"QUIT AND LOAD ""books"""'"     Press ";
   1 ''"P.P.S.If your RENUMBER program":
   1 ''"NEW PLAYERS OR NEW SCORE"'"     Press ";
   1 ''"FIRST:"'" Player One Draws the Race Track"   
   1 ''"A NEW TRACK "'"     Press ";
   1 ''" 1 ""kong""
   1 ''"     Press any key":
   1 '"x=64 for the top,"'"  72 for the middle"'"  or 80 for the bottom third of   the screen."''"
   1 '"You may substitute a script you have designed and saved yourselfwith the script designer from   issue 2 or either of the scriptsfrom issue 5 by 
   1 '"This is the script in ROM."
   1 '"The routine is probably best    explained by an example."''"LET z$=""12030403WORD"":GOSUB 9900"''"will print ""WORD"" at line 12,   column 03(you must use 2 digits)magnified by 4 across and by 3  downwards." 
   1 '"The 10 machine code sounds you  have just heard are all from    line 3." 
   1 '"Sources checked to Feb 1984, as carefully as possible, but usualdisclaimers."
   1 '"SECOND:"'" Both Players drive the track."
   1 '"Press ";
   1 '"POKE prog+215,y POKE prog+241,y"''"RANDOMIZE USR    RANDOMIZE USR"'"  prog+211         prog+237"
   1 '"P.S.CEDRIC sends his regards."''"Press any key for a crack at a  light-hearted game by CEDRIC"''"      (OH NO! NOT CEDRIC!!)"
   1 '"On each key press other than"'"ENTER the program will execute  these statements;-"'"POKE prog+141,23(whole screen)"'"POKE prog+142,32(
   1 '"Line 4 contains an alternative  character set.":
   1 '"Line 0 holds the BIGPRINT code."''"Line 1 scrolls the attributes."''"Line 2 scrolls left or right by one pixel."''"Line 3 contains the machine code sounds."
   1 '"LET a$(18,2)=""r"" 
   1 '"It can be accessed by GOTO 9000"
   1 '"I however do not believe in     beating about the proverbial    bush,so here goes."''"I enjoy the mag very much but I feel it has good & bad points."''"11 out of 10 for 'THE LONG WAY' adventure serial,it is a superb idea and excellently presented."
   1 '"GOSUB 9810 reselects this one."
   1 '"GOSUB 9800 selects this script":
   1 '"Entries marked 'No ref' are     provisional."''"(";65536
   1 '"BBIP   = British Books in Print.WCBL   = Whitaker's Cumulative           Booklist."'"Bkslr  = Bookseller."'"No Ref = No independant biblio-          graphical reference."
   1 '" I will accept commands from youin the form of 
   1 '" Author,"'" Title,"'" Publisher,"'" Date,"'" Price,"'" Int. Standard Book Number,"'" Source of reference."
   1 '"    A GAME FOR TWO PLAYERS"
   1 '"     Get Ready to Set Track"
   1 #stream;p;:
   1 #stream;p$;". 19";y;".";
   1 #stream;i$,:
   1 #stream;"?":
   1 #stream;"0":
   1 "v   ";n$(2
   1 "quillrev"
   1 "pictures"
   1 "end","",0
   1 "You are being asked at the      bottom of the screen for input  under the headings:"'''
   1 "What a long letter!!I hope you  get some fun reading it even if you don't have room for it in   the mag."''"Thanks again,keep 'em coming!!"'"(How about a free subscription  for all this effort!)"''"     Yours Sincerely,"''"           Mike Barrett."
   1 "WREN-HILTON, Martin","Games to play on your Spectrum",6
   1 "WOODS, Tony","Learn & use assembly language onthe ZX Spectrum",8
   1 "WILLIAMS, Simon R. (& others)","Introduction to the Sinclair ZX Spectrum",1
   1 "WILLIAMS, Philip","Over the Spectrum",1
   1 "WILLIAMS, Noel","Invent & write games for the ZX Spectrum.  (Cass av `5.95)",6
   1 "WEBB, David","Supercharge your Spectrum",8
   1 "WALSH, James","Spectrum machine code made easy,Vol 1. (See also: HOLMES, Paul)",8
   1 "VICKERS, Stephen","Pitman programming pocket guide:the Sinclair Spectrum",3
   1 "VALENTINE, Roger","Spectrum spectacular:50 programsfor the Sinclair Spectrum",2
   1 "TOMS, Trevor R","ZX Spectrum pocket book",1
   1 "TANG, William (ed)","Spectrum machine language for   the absolute beginner",8
   1 "STREET, C.A.","Information handling for the ZX Spectrum.  (Cass av `6.95)",0
   1 "STEWART, Ian & JONES, Robin","Computer puzzles for the        Spectrum & ZX81",6
   1 "SPEEL, Robert","Better programming for the      Spectrum & ZX81",3
   1 "SPECTRUM...","Spectrum exposed",1
   1 "SPARROWHAWK, Anne","Getting the most from your      Sinclair ZX Spectrum",1
   1 "SINCLAIR, Ian R.","Guide to the ZX Spectrum",1
   1 "SIMPSON, R.J. & TERRELL, T.J.","ZX Spectrum user's handbook",1
   1 "SHAW, Peter","Games for your ZX Spectrum",6
   1 "SHAW, Peter & MORTLEMAN, J.","Creating adventures on your ZX  Spectrum",6
   1 "ROSS-LANGLEY, Richard","Spectrum machine code reference guide: Microdrive, Interface 1  & ROM disassembly",8
   1 "REYDEN, John Vander","Complete Spectrum BASIC course",3
   1 "RENKO, Hal & EDWARDS, S","Spectacular games for your ZX   Spectrum",6
   1 "RAMSHAW, Mark","Discover your ZX Spectrum",1
   1 "Perhaps one of your readers can help."''"Moving on,your programs are of abetter quality than that of the OTHER tape mag,although I feel  that your games reviews are not as well presented."''"ELEMENTS was a masterful piece  of programming,but of virtually no use to the majority of your  readers."
   1 "PRIGMORE, Clive","30 hour BASIC: ZX Spectrum      edition",3
   1 "PLEASE TYPE IN YOUR NAME..":
   1 "PENNELL, Andrew","Mastering your ZX Microdrive",4
   1 "NICHOLLS, Stuart","Spectrum assembly language      programming for arcade games",6
   1 "McLEAN, Ian (& others)","ZX Spectrum: your personal      computer",1
   1 "McLEAN, Ian & GORDON, J","100 programs for the ZX         Spectrum.  (Cass av)",2
   1 "McBRIDE, P.K.","Spectrum game writer's pack.    (11 yrs+)",5
   1 "MURRAY, Ian","Educational programs for the    Spectrum",5
   1 "MORSE, Peter (ed)","Century microguide to the       Spectrum",1
   1 "MORSE, Peter (& others)","Century/PCW computer course: a  complete Sinclair BASIC manual  for ZX81 & Spectrum users",3
   1 "MORSE, Peter & HANCOCK, B (eds)","Century computer programming    course for the Spectrum",3
   1 "MOORE, Lawrie","Mastering the ZX Spectrum",1
   1 "MONEY, Steve","Spectrum graphics & sound",7
   1 "MITCHELL, Philip","Better Spectrum sound and       graphics",7
   1 "MERVYN, Tim & NEILSON, D","Beginner's BASIC for the        Spectrum.  2nd rev ed",3
   1 "MAYNE, Alan","Structured applications for yourZX Spectrum",1
   1 "MAUNDER, Bob","Spectrum games companion",6
   1 "LORD, M.R.","Exploring Spectrum BASIC",3
   1 "LOGAN, Ian","Spectrum Microdrive book",4
   1 "LOGAN, Ian & O'HARA, F","Complete Spectrum ROM           disassembly",8
   1 "LIMBERT, Ben","Guide to the Spectrum",1
   1 "LAWRENCE, David","Working Spectrum: a library of  practical subroutines/programs. Vol 1",2
   1 "LANGDELL, Tim","Machine code programs for the   Spectrum",8
   1 "LAINE, David","Spectrum machine code           applications",8
   1 "JONES, Dilwyn","Beyond simple BASIC: delving    deeper into your ZX Spectrum",3
   1 "JONES, Adrian","Programming arcade games for    your Spectrum",6
   1 "JAMES, Mike","Art of programming the ZX       Spectrum",1
   1 "INGLIS, Jonathan","Beginner's micro guides:  ZX    Spectrum. (for children)",5
   1 "I still chuckle but am also veryannoyed at being told that:-"'"""YOU CANNOT EAT IN A SPACESUIT!"""'"As of yet I have been unable to discard the damned thing once   I've collected it."
   1 "HURLEY, Richard","15 graphic games for the        Spectrum",6
   1 "HURLEY, Randle","More real applications for the  ZX81 & Spectrum",1
   1 "HUGHES, Carolyn","First steps with your Spectrum",5
   1 "HOORNAERT, Ed","Kid's manual for programming theSinclair/Timex computers",5
   1 "HOLMES, Paul","Spectrum machine code made easy vol 2. (See also: WALSH, James)",8
   1 "HEWSON, Andrew","20 best programs for the ZX     Spectrum",2
   1 "HEWSON, Andrew & HARDMAN, J","40 best machine code routines   for the ZX Spectrum",8
   1 "HAYWOOD, Daniel","Creating arcade games on your   ZX Spectrum",6
   1 "HARWOOD, David","60 games and applications for   the ZX Spectrum",1
   1 "HARTNELL, Tim","Dynamic games for the ZX        Spectrum",6
   1 "HARTNELL, Tim & JONES, D","Programming your ZX Spectrum",3
   1 "HARRISON, Mark","Sinclair Spectrum in focus",1
   1 "HAMPSHIRE, Nick, (ed)","Spectrum graphics",7
   1 "GRAHAM, Natasha & ROBERTS, M","Sinclair Spectrum and ZX81      add-ons",4
   1 "GRAHAM, Ian","Step by step programming: ZX    Spectrum.  Book 1",3
   1 "GOH, K.S.","50 1k programs for primary      education on Sinclair ZX81.     With Spectrum suppt. (
   1 "GERRARD, Peter","Exploring adventures on the     Spectrum 48k",6
   1 "GEE, S.M.","Spectrum programmer",3
   1 "GAVIN, Maurice","ZX Spectrum astronomy",9
   1 "FROST, Jean","Instant arcade games for the    Sinclair ZX Spectrum",6
   1 "ERSKINE, Robert","60 programs for the Sinclair ZX Spectrum",2
   1 "ELLERSHAW, Derek & SCHOFIELD, P","Very basic BASIC: the first 15  hours on your ZX Spectrum",3
   1 "Dear Ed & Co,"''"     Judging by the letter in   issue 3,one has to creep to get something printed in 16/48!!" 
   1 "DICKENS, Adrian","Spectrum hardware manual",4
   1 "DEWHIRST, John & TENNISON, R","Child's guide to the ZX         Spectrum",5
   1 "DEESON, Eric","Learning with the Spectrum",5
   1 "DALY, S.","20 programs for the ZX Spectrum & 16k ZX81",2
   1 "COATS, R.B.","Spectrum BASIC",3
   1 "CHAPPLE, Jonathan","I wish I knew ... about the     Spectrum &  ZX81",1
   1 "CARTER, Graham","More games for your ZX Spectrum",6
   1 "CAMACHO, Anthony","Drive your Spectrum",1
   1 "CALLENDER, Chris","Putting your Spectrum to work",1
   1 "BRIDGE, Tony, & CARNELL, R","Spectrum adventures: a guide to playing & writing adventures",6
   1 "BRADBEER, Robin","Learning to use the ZX Spectrum.(See also next item)",1
   1 "BOON, Kaspar","Explorer's guide to the ZX      Spectrum & ZX81.  (Cass avail:  `8.95)",1
   1 "BLUSTON, H.S.","Aerospace & communic'n satelliteapplic'ns of ZX81/Spectrum..",9
   1 "BISHOP, Owen","Easy add-on projects for the    Spectrum, ZX81 & Ace",4
   1 "BISHOP, G.D.","Spectrum interfacing & projects.(Cass avail `6.95)",4
   1 "BETTS, Steve","Spectrum magic: your first      programming book.(for children)",5
   1 "BEST...","Best 'Personal Computer World'  software for the Spectrum",2
   1 "BERGIN, Kevin","Spectrum games",6
   1 "BEASLEY, Sue & CLARK, R","Really easy guide to home       computing: the ZX Spectrum",1
   1 "BATESON, Spencer (ed)","25 new programs for the         Spectrum",2
   1 "BAKER, Toni","Mastering machine code on your  Spectrum",8
   1 "As for the graphics,I sure am   glad that I'm blessed with 48K!!"
   1 "All in all,I find 16/48 a great deal of fun,and very useful,    especially the m/c routines."''"As you can see,I have entered   into the spirit and produced a  little CLS routine which you maylike to include in your comp."
   1 "APPS, Vince","Learning is fun! 40 educational games for the Spectrum",5
   1 "ANGELL, Ian O. & JONES, B.J.","Advanced graphics with the      Sinclair ZX Spectrum",7
   1 "ALTWASSER, Richard F","Cambridge colour collection: 20 programs for the ZX Spectrum.   (Cass av `2.95)",2
   1 "ALTERNATIVE...","Alternative computer users'     manual: Sinclair Spectrum",1
   1 "ADVANCED...","Advanced Spectrum FORTH",3
   1 "ADAMS, Stephen","20 simple electronic projects   for the Spectrum, ZX81 & other  computers",4
   1 "ADAMS, -- & others","Complete Sinclair database.     (Software reviews)",1
   1 "8",i;"Press keys 1-5 for help":
   1 "64printer"                 
   1 "64letter"
   1 "5";"PRESS r to read again
   1 "5";"PRESS l to LOAD THE
   1 "5";"PRESS 
   1 "3";"Keep getting killed by robot"''"   Always get lost in maze"''"   Can't find rewired control"'"   room"'"   Haven't found Diamonds"''"   Can't take spacesuit"''"   
   1 "3";"Keep Suffocating"''"   Location of food"''"   Can't find the key"''"   Unable to kill rats"''"   The aft hold is dark"''"   
   1 "3";"Can't get into pyramid"''"   Keep breaking ladder"''"   Poisoned by gas"''"   Exit blocked on 3rd level"''"   In the room with the robot"''"   
   1 "25")="~":
   1 "23658",o:
   1 "16/48TITLE"
   1 "16/48LOAD2"
   1 "16/48LOAD1"
   1 "16/48EDIT"
   1 "16/48D&G"
   1 "11",i;"1"''"
   1 "10")="~":
   1 "*","ZX Spectrum: how to use and     program",1
   1 "*","ZX Spectrum: how to get the mostfrom it",1
   1 "*","ZX Spectrum in education",5
   1 "*","ZX Spectrum explored",1
   1 "*","Young people's Spectrum",5
   1 "*","Understanding your Spectrum:    BASIC & machine code            programming",3
   1 "*","Step by step programming: ZX    Spectrum.  Book 2",3
   1 "*","Spectrum workshop: word         processing & beyond",0
   1 "*","Spectrum starter pack 2.  (inc  cassette)",1
   1 "*","Spectrum starter pack 1.  (inc  cassette)",1
   1 "*","Spectrum software projects",3
   1 "*","Spectrum programs",2
   1 "*","Spectrum machine code",8
   1 "*","Spectrum in education",5
   1 "*","Spectrum handbook",1
   1 "*","Spectrum book of games",6
   1 "*","Spectrum Microdrive handbook",4
   1 "*","Spectrum Microdrive             applications",4
   1 "*","Pocket handbook for the         Spectrum",1
   1 "*","More games for your ZX Spectrum",6
   1 "*","Mathematical & educ'l applic'ns of the ZX81 (or Spectrum)..",9
   1 "*","Making the most of your SpectrumMicrodrives",4
   1 "*","Learning to use the ZX Spectrum.(See also last item)",1
   1 "*","Introducing Spectrum machine    code",8
   1 "*","Instant Spectrum programming.   (with audio tape)",3
   1 "*","Giant book of Spectrum games",6
   1 "*","Games for your ZX Spectrum",6
   1 "*","Games ZX computers play: 30     programs for the Spectrum &     ZX81",6
   1 "*","Further programming for the ZX  Spectrum",3
   1 "*","Expert guide to the Spectrum",1
   1 "*","Engineering & scientific        applic'ns of ZX81/Spectrum..",9
   1 "*","Easy programming for the ZX     Spectrum",3
   1 "*","25 great programs for your      Spectrum",2
   1 "(22528+(25-
   1 "'''"The first screen to load is by  Jon Ritman. He says it took him 30 minutes. But then he did     write the software."''"The second was done by James    Dann, your reviewer. It took    about an hour. The multiple     images were done using the      window facility."'''"Just leave the tape running to  load the next program." 
   1 "''" BY SCOTT GRANT & ARNAUD ROBIN"'''"  
   1 "'"Then GOTO 9999 to save the new  program. Remember not to RUN.":
   1 "'"The number n must first be pokedinto location (prog+141) and therequired new attribute for the  nth line must be poked into     (prog+142)."
   1 "'"LET a$(TO 14)=""RnRADON""
   1 "'"LET a$(4,3
   1 "'" We will pay `5 for anything we  publish and `50 if you can send us an ORIGINAL program which we can feature."'" (Please include a SAE if you     want an acknowledgment or your  tape returned.)"''" Meanwhile enjoy the tape....":
   1 "'"     (+languages)  (+maths)"''"The program can be suitable for any age. The best entry in each category which arrives at our   address before 1st July 84 will win a British Micro GRAFPAD and be published in a future issue.":
   1 " in 10 categories:                                                                    "
   1 " You are advised to use";
   1 " Dark and foreboding against thedawn, Vygor's castle stands atopthe mountain.  A village huddlesagainst the sheer cliff face,
   1 "  First letter UPPER CASE";
   1 "      SCORE ";SC
   1 "       CONGRATULATIONS":
   1 "                                "
   1  track set
   1  to quit: 
   1  to play as monkey";
   1  to output to printer,   - any other key for screen:    
   1  to move on."''"(P.S. The 's' in 'medias' from   my 'literate letter'            was not mine!)"
   1  to load MONKEY PUZZLE."
   1  to hear them again,     Press any other key to read on."
   1  to cont, 
   1  to be the hunter";
   1  starts at prog+730
   1  science/maths"
   1  programs";
   1  programming";
   1  machine code"'"
   1  hardware";
   1  graphics/sound"
   1  general";
   1  games       "'"
   1  for instructions";
   1  for hard copy)"
   1  for a demonstration":
   1  children/educn. "'"
   1  business";
   1  b. A database Editor which
   1  at prog+34             
   1  at prog+326,361,402,     453,484,517,550,593,632,673     
   1  at prog+237       poke 64,72,80 in prog+239       poke 64*1,2,3 in prog+241       
   1  at prog+211       poke 64,72,80 in prog+213       poke 64*1,2,3 in prog+215        
   1  a. A database containing
   1  The Quill will produce
   1  TO READ AGAIN";
   1  TO MOVE ON."
   1  Stop tape 
   1  SECOND DRIVER   READY PLEASE.            (PRESS 
   1  S.Bartelski 1983":
   1  Press any key."
   1  Press any key to continue...   
   1  John Luby           
   1  Date of latest BBIP checked
   1  DUNS,                 
   1  Berwickshire.         
   1  BY S.Bartelski       
   1  BOOKLIST for Spectrum 
   1  BOB EVANS FEB. 1984
   1  As the finished adventure does
   1  7 ""sorcerer""
   1  6 ""quillrev""
   1  5 ""escape""
   1  4 ""16/48EDIT""
   1  3 ""cedric""
   1  2 ""64letter""
   1  )            
   1  #### THE MONKEY PUZZLE #### 
   1   data - see REM at    line 223
   1   MOVES RIGHT"''"  
   1   MOVES LEFT"''"  
   1   JUMPS"'''" JUMP THE BARRELS AND CLIMB THE  LADDERS TO RESCUE KONG'S VICTIM";
   1   Another list ?   
   1   )          
   1    [Q] Permanent colours
   1    [P] Objects conveyable
   1    [O] Bytes spare 
   1    [N] VERIFY adventure
   1    [M] SAVE adventure
   1    [L] Test adventure
   1    [K] LOAD database
   1    [J] VERIFY database
   1    [I] SAVE database
   1    [H] Status table
   1    [G] Event table 
   1    [F] Object start location
   1    [E] Object text 
   1    [D] Movement table
   1    [C] Location text
   1    [B] Message text
   1    [A] Vocabulary
   1    Price `14.95
   1    Available from;
   1     at prog+154          poke lines in prog+141       poke new attr in prog+142         
   1     SOUTH GLAMORGAN
   1     GILSOFT
   1     CF6 8LE":
   1     30 HAWTHORN ROAD
   1      DRIVER   READY PLEASE.               (PRESS  
   1        SEARCHING ... "
   1          PRESS ANY KEY          "
   1                                "
   1                                 ":
   1                                 "
   1             
   1